]> git.meshlink.io Git - meshlink/blobdiff - src/splay_tree.h
Don't use assert() to check the results of pthread_*() calls.
[meshlink] / src / splay_tree.h
index 1892e4187d59f6d02fd92cadf2f2cfc3d6c7b6ff..de19ab7d3f8d544d98a01d1908ed66584fe059c8 100644 (file)
@@ -1,6 +1,9 @@
+#ifndef MESHLINK_SPLAY_TREE_H
+#define MESHLINK_SPLAY_TREE_H
+
 /*
     splay_tree.h -- header file for splay_tree.c
-    Copyright (C) 2004-2006 Guus Sliepen <guus@tinc-vpn.org>
+    Copyright (C) 2014, 2017 Guus Sliepen <guus@meshlink.io>
 
     This program is free software; you can redistribute it and/or modify
     it under the terms of the GNU General Public License as published by
     51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-
-#ifndef __SPLAY_TREE_H__
-#define __SPLAY_TREE_H__
-
 typedef struct splay_node_t {
 
        /* Linked list part */
@@ -58,52 +57,47 @@ typedef struct splay_tree_t {
        splay_compare_t compare;
        splay_action_t delete;
 
+       unsigned int count;
+
 } splay_tree_t;
 
 /* (De)constructors */
 
-extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t);
-extern void splay_free_tree(splay_tree_t *);
+splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t) __attribute__((__malloc__));
+void splay_delete_tree(splay_tree_t *);
 
-extern splay_node_t *splay_alloc_node(void);
-extern void splay_free_node(splay_tree_t *tree, splay_node_t *);
+splay_node_t *splay_alloc_node(void) __attribute__((__malloc__));
+void splay_free_node(splay_tree_t *tree, splay_node_t *);
 
 /* Insertion and deletion */
 
-extern splay_node_t *splay_insert(splay_tree_t *, void *);
-extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *);
-
-extern void splay_insert_top(splay_tree_t *, splay_node_t *);
-extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *);
-extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *);
-
-extern splay_node_t *splay_unlink(splay_tree_t *, void *);
-extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *);
-extern void splay_delete(splay_tree_t *, void *);
-extern void splay_delete_node(splay_tree_t *, splay_node_t *);
-
-/* Fast tree cleanup */
+splay_node_t *splay_insert(splay_tree_t *, void *);
+splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *);
 
-extern void splay_delete_tree(splay_tree_t *);
+splay_node_t *splay_unlink(splay_tree_t *, void *);
+void splay_unlink_node(splay_tree_t *tree, splay_node_t *);
+void splay_delete(splay_tree_t *, void *);
+void splay_delete_node(splay_tree_t *, splay_node_t *);
 
 /* Searching */
 
-extern void *splay_search(splay_tree_t *, const void *);
-extern void *splay_search_closest(splay_tree_t *, const void *, int *);
-extern void *splay_search_closest_smaller(splay_tree_t *, const void *);
-extern void *splay_search_closest_greater(splay_tree_t *, const void *);
+void *splay_search(splay_tree_t *, const void *);
+void *splay_search_closest(splay_tree_t *, const void *, int *);
+void *splay_search_closest_smaller(splay_tree_t *, const void *);
+void *splay_search_closest_greater(splay_tree_t *, const void *);
 
-extern splay_node_t *splay_search_node(splay_tree_t *, const void *);
-extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *);
-extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *);
-extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *);
-extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *);
+splay_node_t *splay_search_node(splay_tree_t *, const void *);
+splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *);
+splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *);
+splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *);
+splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *);
 
 /* Tree walking */
 
-extern void splay_foreach(const splay_tree_t *, splay_action_t);
-extern void splay_foreach_node(const splay_tree_t *, splay_action_t);
+void splay_foreach(const splay_tree_t *, splay_action_t);
+void splay_foreach_node(const splay_tree_t *, splay_action_t);
 
-#define splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *node = (tree)->head, *next; item = node ? node->data : NULL, next = node ? node->next : NULL, node; node = next)
+#define splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *splay_node = (tree)->head, *splay_next; item = splay_node ? splay_node->data : NULL, splay_next = splay_node ? splay_node->next : NULL, splay_node; splay_node = splay_next)
+#define inner_splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *inner_splay_node = (tree)->head, *inner_splay_next; item = inner_splay_node ? inner_splay_node->data : NULL, inner_splay_next = inner_splay_node ? inner_splay_node->next : NULL, inner_splay_node; inner_splay_node = inner_splay_next)
 
 #endif