mesh->past_request_tree = splay_alloc_tree((splay_compare_t) past_request_compare, (splay_action_t) free_past_request);
timeout_add(&mesh->loop, &mesh->past_request_timeout, age_past_requests, NULL, &(struct timeval) {
0, 0
mesh->past_request_tree = splay_alloc_tree((splay_compare_t) past_request_compare, (splay_action_t) free_past_request);
timeout_add(&mesh->loop, &mesh->past_request_timeout, age_past_requests, NULL, &(struct timeval) {
0, 0