unsigned int broadcast: 1; /* 1 if the next UDP packet should be broadcast to the local network */
unsigned int blacklisted: 1; /* 1 if the node is blacklist so we never want to speak with him anymore */
unsigned int destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
- unsigned int unused: 22;
+ unsigned int duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
+ unsigned int unused: 20;
} node_status_t;
typedef struct node_t {