struct edge_t *prevedge; /* nearest node from him to us */
struct node_t *via; /* next hop for UDP packets */
- splay_tree_t *edge_tree; /* Edges with this node as one of the endpoints */
+ struct splay_tree_t *edge_tree; /* Edges with this node as one of the endpoints */
struct connection_t *connection; /* Connection associated with this node (if a direct connection exists) */
} node_t;
extern struct node_t *myself;
-extern splay_tree_t *node_tree;
+extern struct splay_tree_t *node_tree;
extern void init_nodes(void);
extern void exit_nodes(void);