outgoing->timeout = mesh->maxtimeout;
}
- timeout_add(&mesh->loop, &outgoing->ev, retry_outgoing_handler, outgoing, &(struct timeval) {
+ timeout_add(&mesh->loop, &outgoing->ev, retry_outgoing_handler, outgoing, &(struct timespec) {
outgoing->timeout, prng(mesh, TIMER_FUDGE)
});