void terminate_connection(meshlink_handle_t *mesh, connection_t *c, bool report) {
logger(mesh, MESHLINK_INFO, "Closing connection with %s", c->name);
- c->status.active = false;
-
if(c->node && c->node->connection == c) {
+ if(c->status.active && mesh->meta_status_cb) {
+ mesh->meta_status_cb(mesh, (meshlink_node_t *)c->node, false);
+ }
+
c->node->connection = NULL;
}
+ c->status.active = false;
+
if(c->edge) {
if(report) {
send_del_edge(mesh, mesh->everyone, c->edge, 0);
int pingtimeout = c->node ? mesh->dev_class_traits[c->node->devclass].pingtimeout : default_timeout;
int pinginterval = c->node ? mesh->dev_class_traits[c->node->devclass].pinginterval : default_interval;
- if(c->outgoing && c->outgoing->timeout < 5) {
+ if(c->outgoing && !c->status.active && c->outgoing->timeout < 5) {
pingtimeout = 1;
}
// Also make sure that if outstanding key requests for the UDP counterpart of a connection has timed out, we restart it.
if(c->node) {
- if(c->node->status.waitingforkey && c->node->last_req_key + pingtimeout <= mesh->loop.now.tv_sec) {
+ if(c->node->status.waitingforkey && c->node->last_req_key + pingtimeout < mesh->loop.now.tv_sec) {
send_req_key(mesh, c->node);
}
}
}
}
- if(c->last_ping_time + pingtimeout <= mesh->loop.now.tv_sec) {
+ if(c->last_ping_time + pingtimeout < mesh->loop.now.tv_sec) {
if(c->status.active) {
if(c->status.pinged) {
logger(mesh, MESHLINK_INFO, "%s didn't respond to PING in %ld seconds", c->name, (long)mesh->loop.now.tv_sec - c->last_ping_time);
n->status.dirty = false;
}
- if(n->status.validkey && n->last_req_key + 3600 < mesh->loop.now.tv_sec) {
+ if(n->status.reachable && n->status.validkey && n->last_req_key + 3600 < mesh->loop.now.tv_sec) {
logger(mesh, MESHLINK_DEBUG, "SPTPS key renewal for node %s", n->name);
devtool_sptps_renewal_probe((meshlink_node_t *)n);