int pingtimeout = c->node ? mesh->dev_class_traits[c->node->devclass].pingtimeout : default_timeout;
int pinginterval = c->node ? mesh->dev_class_traits[c->node->devclass].pinginterval : default_interval;
+ if(c->outgoing && c->outgoing->timeout < 5) {
+ pingtimeout = 1;
+ }
+
// Also make sure that if outstanding key requests for the UDP counterpart of a connection has timed out, we restart it.
if(c->node) {
if(c->node->status.waitingforkey && c->node->last_req_key + pingtimeout <= mesh->loop.now.tv_sec) {
}
timeout_set(&mesh->loop, data, &(struct timeval) {
- default_timeout, prng(mesh, TIMER_FUDGE)
+ 1, prng(mesh, TIMER_FUDGE)
});
}
*/
void main_loop(meshlink_handle_t *mesh) {
timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval) {
- default_timeout, prng(mesh, TIMER_FUDGE)
+ 1, prng(mesh, TIMER_FUDGE)
});
timeout_add(&mesh->loop, &mesh->periodictimer, periodic_handler, &mesh->periodictimer, &(struct timeval) {
0, 0