/* Begin with mesh->self */
- mesh->self->status.visited = true;
+ mesh->self->status.visited = mesh->threadstarted;
mesh->self->nexthop = mesh->self;
mesh->self->prevedge = NULL;
mesh->self->distance = 0;
n->status.reachable = !n->status.reachable;
n->status.dirty = true;
- if(n->status.reachable) {
- logger(mesh, MESHLINK_DEBUG, "Node %s became reachable", n->name);
- bool first_time_reachable = !n->last_reachable;
- n->last_reachable = mesh->loop.now.tv_sec;
-
- if(first_time_reachable) {
- node_write_config(mesh, n);
+ if(!n->status.blacklisted) {
+ if(n->status.reachable) {
+ logger(mesh, MESHLINK_DEBUG, "Node %s became reachable", n->name);
+ bool first_time_reachable = !n->last_reachable;
+ n->last_reachable = mesh->loop.now.tv_sec;
+
+ if(first_time_reachable) {
+ if(!node_write_config(mesh, n)) {
+ logger(mesh, MESHLINK_WARNING, "Could not write host config file for node %s!\n", n->name);
+
+ }
+ }
+ } else {
+ logger(mesh, MESHLINK_DEBUG, "Node %s became unreachable", n->name);
+ n->last_unreachable = mesh->loop.now.tv_sec;
}
- } else {
- logger(mesh, MESHLINK_DEBUG, "Node %s became unreachable", n->name);
- n->last_unreachable = mesh->loop.now.tv_sec;
}
/* TODO: only clear status.validkey if node is unreachable? */