#include <cstring>
#include <iostream>
+#include <unistd.h>
+#include <cerrno>
#include "meshlink++.h"
int main(int argc, char *argv[]) {
// Open a new meshlink instance.
- meshlink::mesh *mesh = meshlink::open<meshlink::mesh>("basicpp_conf", "foo", "basicpp");
- if(!mesh) {
- cerr << "Could not initialize configuration for foo\n";
- return 1;
- }
+ meshlink::mesh mesh;
+ mesh.open("basicpp_conf", "foo", "basicpp", DEV_CLASS_BACKBONE);
// Check that our own node exists.
- meshlink::node *self = mesh->get_node("foo");
+ meshlink::node *self = mesh.get_self();
if(!self) {
cerr << "Foo does not know about itself\n";
return 1;
// Start and stop the mesh.
- if(!mesh->start()) {
+ if(!mesh.start()) {
cerr << "Foo could not start\n";
return 1;
}
- mesh->stop();
+ mesh.stop();
// Make sure we can start and stop the mesh again.
- if(!mesh->start()) {
+ if(!mesh.start()) {
cerr << "Foo could not start twice\n";
return 1;
}
- mesh->stop();
+ mesh.stop();
// Close the mesh and open it again, now with a different name parameter.
- meshlink::close(mesh);
+ mesh.close();
// Check that the name is ignored now, and that we still are "foo".
- mesh = meshlink::open<meshlink::mesh>("basic_conf", "bar", "basicpp");
- if(!mesh) {
- cerr << "Could not open configuration for foo a second time\n";
- return 1;
- }
+ mesh.open("basicpp_conf", "bar", "basicpp", DEV_CLASS_BACKBONE);
- if(mesh->get_node("bar")) {
+ if(mesh.get_node("bar")) {
cerr << "Foo knows about bar, it shouldn't\n";
return 1;
}
- self = mesh->get_node("foo");
+ self = mesh.get_self();
if(!self) {
cerr << "Foo doesn't know about itself the second time\n";
return 1;
// Start and stop the mesh.
- if(!mesh->start()) {
+ if(!mesh.start()) {
cerr << "Foo could not start a third time\n";
return 1;
}
- mesh->stop();
- // That's it.
+ mesh.stop();
- meshlink::close(mesh);
+ if(!meshlink::destroy("basicpp_conf")) {
+ cerr << "Could not destroy configuration\n";
+ return 1;
+ }
+
+ if(!access("basic.conf", F_OK) || errno != ENOENT) {
+ cerr << "Configuration not fully destroyed\n";
+ return 1;
+ }
return 0;
}