char statusstring[MAX_STRING_SIZE];
if(sscanf(request, "%*d %d " MAX_STRING, &statusno, statusstring) != 2) {
- logger(DEBUG_ALWAYS, LOG_ERR, "Got bad %s from %s (%s)", "STATUS",
- c->name, c->hostname);
+ logger(mesh, MESHLINK_ERROR, "Got bad %s from %s", "STATUS", c->name);
return false;
}
- logger(DEBUG_STATUS, LOG_NOTICE, "Status message from %s (%s): %d: %s",
- c->name, c->hostname, statusno, statusstring);
+ logger(mesh, MESHLINK_INFO, "Status message from %s: %d: %s", c->name, statusno, statusstring);
return true;
}
char errorstring[MAX_STRING_SIZE];
if(sscanf(request, "%*d %d " MAX_STRING, &err, errorstring) != 2) {
- logger(DEBUG_ALWAYS, LOG_ERR, "Got bad %s from %s (%s)", "ERROR",
- c->name, c->hostname);
+ logger(mesh, MESHLINK_ERROR, "Got bad %s from %s", "ERROR", c->name);
return false;
}
- logger(DEBUG_ERROR, LOG_NOTICE, "Error message from %s (%s): %d: %s",
- c->name, c->hostname, err, errorstring);
+ logger(mesh, MESHLINK_INFO, "Error message from %s: %d: %s", c->name, err, errorstring);
return false;
}
/* If there already is a lot of data in the outbuf buffer, discard this packet.
We use a very simple Random Early Drop algorithm. */
- if(2.0 * c->outbuf.len / (float)maxoutbufsize - 1 > (float)rand()/(float)RAND_MAX)
+ if(2.0 * c->outbuf.len / (float)maxoutbufsize - 1 > (float)rand() / (float)RAND_MAX)
return true;
if(!send_request(mesh, c, "%d %hd", PACKET, packet->len))
short int len;
if(sscanf(request, "%*d %hd", &len) != 1) {
- logger(DEBUG_ALWAYS, LOG_ERR, "Got bad %s from %s (%s)", "PACKET", c->name,
- c->hostname);
+ logger(mesh, MESHLINK_ERROR, "Got bad %s from %s", "PACKET", c->name);
return false;
}