#include "connection.h"
#include "digest.h"
#include "event.h"
-#include "subnet.h"
typedef struct node_status_t {
unsigned int unused_active:1; /* 1 if active (not used for nodes) */
unsigned int indirect:1; /* 1 if this node is not directly reachable by us */
unsigned int sptps:1; /* 1 if this node supports SPTPS */
unsigned int udp_confirmed:1; /* 1 if the address is one that we received UDP traffic on */
- unsigned int unused:24;
+ unsigned int broadcast:1; /* 1 if the next UDP packet should be broadcast to the local network */
+ unsigned int unused:23;
} node_status_t;
typedef struct node_t {
struct edge_t *prevedge; /* nearest node from him to us */
struct node_t *via; /* next hop for UDP packets */
- splay_tree_t *subnet_tree; /* Pointer to a tree of subnets belonging to this node */
-
splay_tree_t *edge_tree; /* Edges with this node as one of the endpoints */
struct connection_t *connection; /* Connection associated with this node (if a direct connection exists) */
extern void node_del(node_t *);
extern node_t *lookup_node(char *);
extern node_t *lookup_node_udp(const sockaddr_t *);
-extern bool dump_nodes(struct connection_t *);
-extern bool dump_traffic(struct connection_t *);
extern void update_node_udp(node_t *, const sockaddr_t *);
#endif /* __TINC_NODE_H__ */