+#ifndef MESHLINK_NODE_H
+#define MESHLINK_NODE_H
+
/*
node.h -- header for node.c
- Copyright (C) 2014 Guus Sliepen <guus@meshlink.io>
+ Copyright (C) 2014, 2017 Guus Sliepen <guus@meshlink.io>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef __MESHLINK_NODE_H__
-#define __MESHLINK_NODE_H__
-
#include "event.h"
#include "sockaddr.h"
#include "sptps.h"
#include "utcp/utcp.h"
typedef struct node_status_t {
- unsigned int unused_active:1; /* 1 if active (not used for nodes) */
- unsigned int validkey:1; /* 1 if we currently have a valid key for him */
- unsigned int waitingforkey:1; /* 1 if we already sent out a request */
- unsigned int visited:1; /* 1 if this node has been visited by one of the graph algorithms */
- unsigned int reachable:1; /* 1 if this node is reachable in the graph */
- unsigned int indirect:1; /* 1 if this node is not directly reachable by us */
- unsigned int unused_sptps:1; /* 1 if this node supports SPTPS */
- unsigned int udp_confirmed:1; /* 1 if the address is one that we received UDP traffic on */
- unsigned int broadcast:1; /* 1 if the next UDP packet should be broadcast to the local network */
- unsigned int blacklisted:1; /* 1 if the node is blacklist so we never want to speak with him anymore*/
- unsigned int unused:22;
+ unsigned int unused_active: 1; /* 1 if active (not used for nodes) */
+ unsigned int validkey: 1; /* 1 if we currently have a valid key for him */
+ unsigned int waitingforkey: 1; /* 1 if we already sent out a request */
+ unsigned int visited: 1; /* 1 if this node has been visited by one of the graph algorithms */
+ unsigned int reachable: 1; /* 1 if this node is reachable in the graph */
+ unsigned int indirect: 1; /* 1 if this node is not directly reachable by us */
+ unsigned int unused_sptps: 1; /* 1 if this node supports SPTPS */
+ unsigned int udp_confirmed: 1; /* 1 if the address is one that we received UDP traffic on */
+ unsigned int broadcast: 1; /* 1 if the next UDP packet should be broadcast to the local network */
+ unsigned int blacklisted: 1; /* 1 if the node is blacklist so we never want to speak with him anymore */
+ unsigned int destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
+ unsigned int unused: 22;
} node_status_t;
typedef struct node_t {
int sock; /* Socket to use for outgoing UDP packets */
sockaddr_t address; /* his real (internet) ip to send UDP packets to */
- char *hostname; /* the hostname of its real ip */
node_status_t status;
time_t last_state_change;
extern void init_nodes(struct meshlink_handle *mesh);
extern void exit_nodes(struct meshlink_handle *mesh);
-extern node_t *new_node(void) __attribute__ ((__malloc__));
+extern node_t *new_node(void) __attribute__((__malloc__));
extern void free_node(node_t *);
extern void node_add(struct meshlink_handle *mesh, node_t *);
extern void node_del(struct meshlink_handle *mesh, node_t *);
extern node_t *lookup_node_udp(struct meshlink_handle *mesh, const sockaddr_t *);
extern void update_node_udp(struct meshlink_handle *mesh, node_t *, const sockaddr_t *);
-#endif /* __MESHLINK_NODE_H__ */
+#endif