typedef struct node_t {
char *name; /* name of this node */
+ void *priv;
+
uint32_t options; /* options turned on for this node */
+ dev_class_t devclass;
struct meshlink_handle *mesh; /* The mesh this node belongs to */
struct splay_tree_t *edge_tree; /* Edges with this node as one of the endpoints */
struct connection_t *connection; /* Connection associated with this node (if a direct connection exists) */
+ time_t last_connect_try;
+ time_t last_successfull_connection;
uint32_t sent_seqno; /* Sequence number last sent to this node */
uint32_t received_seqno; /* Sequence number last received from this node */