#include "sockaddr.h"
#include "sptps.h"
#include "utcp/utcp.h"
+#include "submesh.h"
typedef struct node_status_t {
unsigned int unused_active: 1; /* 1 if active (not used for nodes) */
unsigned int broadcast: 1; /* 1 if the next UDP packet should be broadcast to the local network */
unsigned int blacklisted: 1; /* 1 if the node is blacklist so we never want to speak with him anymore */
unsigned int destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
- unsigned int unused: 22;
+ unsigned int duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
+ unsigned int unused: 20;
} node_status_t;
typedef struct node_t {
dev_class_t devclass;
struct meshlink_handle *mesh; /* The mesh this node belongs to */
+ struct submesh_t *submesh; /* Nodes Sub-Mesh Handle*/
int sock; /* Socket to use for outgoing UDP packets */
sockaddr_t address; /* his real (internet) ip to send UDP packets to */
- char *hostname; /* the hostname of its real ip */
node_status_t status;
time_t last_state_change;