/* Otherwise, address are found in edges to this node.
So we pick a random edge and a random socket. */
- int i = 0;
- int j = prng(mesh, n->edge_tree->count);
edge_t *candidate = NULL;
- for splay_each(edge_t, e, n->edge_tree) {
- if(i++ == j) {
- candidate = e->reverse;
- break;
+ {
+ int i = 0;
+ int j = prng(mesh, n->edge_tree->count);
+
+ for splay_each(edge_t, e, n->edge_tree) {
+ if(i++ == j) {
+ candidate = e->reverse;
+ break;
+ }
}
}
}
check_socket:
+
/* Make sure we have a suitable socket for the chosen address */
if(mesh->listen_socket[*sock].sa.sa.sa_family != (*sa)->sa.sa_family) {
for(int i = 0; i < mesh->listen_sockets; i++) {