for splay_each(node_t, n, mesh->nodes) {
if(n->status.dirty) {
- node_write_config(mesh, n);
+ if(node_write_config(mesh, n)) {
+ logger(mesh, MESHLINK_DEBUG, "Could not update %s", n->name);
+ }
+
n->status.dirty = false;
}
}
/*
this is where it all happens...
*/
-int main_loop(meshlink_handle_t *mesh) {
+void main_loop(meshlink_handle_t *mesh) {
timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval) {
default_timeout, prng(mesh, TIMER_FUDGE)
});
mesh->datafromapp.signum = 0;
signal_add(&mesh->loop, &mesh->datafromapp, meshlink_send_from_queue, mesh, mesh->datafromapp.signum);
- if(!event_loop_run(&mesh->loop, &mesh->mesh_mutex)) {
+ if(!event_loop_run(&mesh->loop, &mesh->mutex)) {
logger(mesh, MESHLINK_ERROR, "Error while waiting for input: %s", strerror(errno));
- abort();
- signal_del(&mesh->loop, &mesh->datafromapp);
- timeout_del(&mesh->loop, &mesh->periodictimer);
- timeout_del(&mesh->loop, &mesh->pingtimer);
-
- return 1;
+ call_error_cb(mesh, MESHLINK_ENETWORK);
}
signal_del(&mesh->loop, &mesh->datafromapp);
timeout_del(&mesh->loop, &mesh->periodictimer);
timeout_del(&mesh->loop, &mesh->pingtimer);
-
- return 0;
}