#include "node.h"
#include "protocol.h"
#include "route.h"
+#include "sockaddr.h"
#include "utils.h"
#include "xalloc.h"
#include "ed25519/sha512.h"
logger(mesh, MESHLINK_DEBUG, "meshlink_start called\n");
+ if(mesh->listen_socket[0].tcp.fd < 0) {
+ logger(mesh, MESHLINK_ERROR, "Listening socket not open\n");
+ meshlink_errno = MESHLINK_ENETWORK;
+ return false;
+ }
+
mesh->thedatalen = 0;
// TODO: open listening sockets first
// Start the main thread
+ event_loop_start(&mesh->loop);
+
if(pthread_create(&mesh->thread, NULL, meshlink_main_loop, mesh) != 0) {
logger(mesh, MESHLINK_DEBUG, "Could not start thread: %s\n", strerror(errno));
memset(&mesh->thread, 0, sizeof mesh->thread);
// Stop discovery
discovery_stop(mesh);
- // Shut down a listening socket to signal the main thread to shut down
+ pthread_mutex_lock(&(mesh->mesh_mutex));
+ logger(mesh, MESHLINK_DEBUG, "meshlink_stop called\n");
+ // Shut down the main thread
+ event_loop_stop(&mesh->loop);
+
+ // Send ourselves a UDP packet to kick the event loop
listen_socket_t *s = &mesh->listen_socket[0];
- shutdown(s->tcp.fd, SHUT_RDWR);
+ if(sendto(s->udp.fd, "", 1, MSG_NOSIGNAL, &s->sa.sa, SALEN(s->sa.sa)) == -1)
+ logger(mesh, MESHLINK_ERROR, "Could not send a UDP packet to ourself");
// Wait for the main thread to finish
pthread_mutex_unlock(&(mesh->mesh_mutex));
mesh->threadstarted = false;
- // Fix the socket
-
- closesocket(s->tcp.fd);
- io_del(&mesh->loop, &s->tcp);
- s->tcp.fd = setup_listen_socket(&s->sa);
- if(s->tcp.fd < 0)
- logger(mesh, MESHLINK_ERROR, "Could not repair listenen socket!");
- else
- io_add(&mesh->loop, &s->tcp, handle_new_meta_connection, s, s->tcp.fd, IO_READ);
-
pthread_mutex_unlock(&(mesh->mesh_mutex));
}
return fingerprint;
}
+meshlink_node_t *meshlink_get_self(meshlink_handle_t *mesh) {
+ if(!mesh) {
+ meshlink_errno = MESHLINK_EINVAL;
+ return NULL;
+ }
+
+ return (meshlink_node_t *)mesh->self;
+}
+
meshlink_node_t *meshlink_get_node(meshlink_handle_t *mesh, const char *name) {
if(!mesh || !name) {
meshlink_errno = MESHLINK_EINVAL;