for splay_each(node_t, n, mesh->nodes) {
if(n->status.visited != n->status.reachable) {
n->status.reachable = !n->status.reachable;
- n->last_state_change = now.tv_sec;
+ n->last_state_change = mesh->loop.now.tv_sec;
if(n->status.reachable) {
logger(DEBUG_TRAFFIC, LOG_DEBUG, "Node %s (%s) became reachable",