#define __MESHLINK_EVENT_H__
#include "splay_tree.h"
+#include "system.h"
#define IO_READ 1
#define IO_WRITE 2
volatile bool running;
struct timeval now;
+ bool deletion;
splay_tree_t ios;
splay_tree_t timeouts;
extern void event_loop_init(event_loop_t *loop);
extern void event_loop_exit(event_loop_t *loop);
-extern bool event_loop_run(event_loop_t *loop);
+extern bool event_loop_run(event_loop_t *loop, pthread_mutex_t *mutex);
extern void event_loop_flush_output(event_loop_t *loop);
extern void event_loop_stop(event_loop_t *loop);