#include "utils.h"
#include "xalloc.h"
-event_loop_t *loop;
-
static int io_compare(const io_t *a, const io_t *b) {
return a->fd - b->fd;
}
io_add(loop, &loop->signalio, signalio_handler, NULL, loop->pipefd[0], IO_READ);
}
+void signal_trigger(event_loop_t *loop, signal_t *sig) {
+
+ uint8_t signum = sig->signum;
+ write(loop->pipefd[1], &signum, 1);
+ return;
+
+}
+
void signal_add(event_loop_t *loop, signal_t *sig, signal_cb_t cb, void *data, uint8_t signum) {
if(sig->cb)
return;
void event_loop_exit(event_loop_t *loop) {
for splay_each(io_t, io, &loop->ios)
- splay_free_node(&loop->ios, node);
+ splay_unlink_node(&loop->ios, node);
for splay_each(timeout_t, timeout, &loop->timeouts)
- splay_free_node(&loop->timeouts, node);
+ splay_unlink_node(&loop->timeouts, node);
for splay_each(signal_t, signal, &loop->signals)
- splay_free_node(&loop->signals, node);
+ splay_unlink_node(&loop->signals, node);
}