struct node_t *to;
sockaddr_t address;
- uint32_t options; /* options turned on for this edge */
- int weight; /* weight of this edge */
-
struct connection_t *connection; /* connection associated with this edge, if available */
struct edge_t *reverse; /* edge in the opposite direction, if available */
+
+ int weight; /* weight of this edge */
+ uint32_t session_id; /* the session_id of the from node */
} edge_t;
-extern void init_edges(struct meshlink_handle *mesh);
-extern void exit_edges(struct meshlink_handle *mesh);
-extern edge_t *new_edge(void) __attribute__((__malloc__));
-extern void free_edge(edge_t *);
-extern struct splay_tree_t *new_edge_tree(void) __attribute__((__malloc__));
-extern void free_edge_tree(struct splay_tree_t *);
-extern void edge_add(struct meshlink_handle *mesh, edge_t *);
-extern void edge_del(struct meshlink_handle *mesh, edge_t *);
-extern edge_t *lookup_edge(struct node_t *, struct node_t *);
+void init_edges(struct meshlink_handle *mesh);
+void exit_edges(struct meshlink_handle *mesh);
+edge_t *new_edge(void) __attribute__((__malloc__));
+void free_edge(edge_t *);
+struct splay_tree_t *new_edge_tree(void) __attribute__((__malloc__));
+void free_edge_tree(struct splay_tree_t *);
+void edge_add(struct meshlink_handle *mesh, edge_t *);
+void edge_del(struct meshlink_handle *mesh, edge_t *);
+edge_t *lookup_edge(struct node_t *, struct node_t *) __attribute__((__warn_unused_result__));
#endif