uint16_t destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
uint16_t duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
uint16_t dirty: 1; /* 1 if the configuration of the node is dirty and needs to be written out */
uint16_t destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
uint16_t duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
uint16_t dirty: 1; /* 1 if the configuration of the node is dirty and needs to be written out */