mesh->nodes = splay_alloc_tree((splay_compare_t) node_compare, (splay_action_t) free_node);
node_udp_cache = hash_alloc(0x100, sizeof(sockaddr_t));
}
mesh->nodes = splay_alloc_tree((splay_compare_t) node_compare, (splay_action_t) free_node);
node_udp_cache = hash_alloc(0x100, sizeof(sockaddr_t));
}