timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval) {
default_timeout, prng(mesh, TIMER_FUDGE)
});
timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval) {
default_timeout, prng(mesh, TIMER_FUDGE)
});