+ if(nodes->head) {
+ logger(mesh, MESHLINK_DEBUG, "* disconnect connection (too many connections)");
+
+ //timeout = 0;
+ disconnect_from = (node_t *)nodes->head->data;
+ } else {
+ logger(mesh, MESHLINK_DEBUG, "* no node we want to disconnect, even though we have too many connections");
+ }
+
+ splay_free_tree(nodes);
+ }
+
+
+ // perform disconnect
+
+ if(disconnect_from && disconnect_from->connection) {
+ logger(mesh, MESHLINK_DEBUG, "Autodisconnecting from %s", disconnect_from->connection->name);
+ list_delete(mesh->outgoings, disconnect_from->connection->outgoing);
+ disconnect_from->connection->outgoing = NULL;
+ terminate_connection(mesh, disconnect_from->connection, disconnect_from->connection->status.active);
+ }
+
+
+ // done!
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect end ---");
+ }
+
+ timeout_set(&mesh->loop, data, &(struct timeval) {
+ timeout, rand() % 100000
+ });
+}
+
+void handle_meta_connection_data(meshlink_handle_t *mesh, connection_t *c) {
+ if(!receive_meta(mesh, c)) {
+ terminate_connection(mesh, c, c->status.active);
+ return;
+ }
+}
+
+void retry(meshlink_handle_t *mesh) {
+ /* Reset the reconnection timers for all outgoing connections */
+ for list_each(outgoing_t, outgoing, mesh->outgoings) {
+ outgoing->timeout = 0;