+
+ if(!disconnect_from) {
+ logger(mesh, MESHLINK_DEBUG, "* no suboptimal outgoing connections");
+ }
+ }
+
+
+ // disconnect connections (too many connections)
+
+ if(!disconnect_from && max_connects < cur_connects) {
+ splay_tree_t *nodes = splay_alloc_tree(node_compare_devclass_desc, NULL);
+
+ for list_each(connection_t, c, mesh->connections) {
+ if(c->status.active && c->node) {
+ splay_insert(nodes, c->node);
+ }
+ }
+
+ if(nodes->head) {
+ logger(mesh, MESHLINK_DEBUG, "* disconnect connection (too many connections)");
+
+ //timeout = 0;
+ disconnect_from = (node_t *)nodes->head->data;
+ } else {
+ logger(mesh, MESHLINK_DEBUG, "* no node we want to disconnect, even though we have too many connections");
+ }
+
+ splay_delete_tree(nodes);
+ }
+
+
+ // perform disconnect
+
+ if(disconnect_from && disconnect_from->connection) {
+ logger(mesh, MESHLINK_DEBUG, "Autodisconnecting from %s", disconnect_from->connection->name);
+ list_delete(mesh->outgoings, disconnect_from->connection->outgoing);
+ disconnect_from->connection->outgoing = NULL;
+ terminate_connection(mesh, disconnect_from->connection, disconnect_from->connection->status.active);
+ }
+
+ // reduce timeout if we don't have enough connections + outgoings
+ if(cur_connects + mesh->outgoings->count < 3) {
+ timeout = 1;
+ }
+
+ // done!
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect end ---");
+ }
+
+ for splay_each(node_t, n, mesh->nodes) {
+ if(n->status.dirty) {
+ if(!node_write_config(mesh, n)) {
+ logger(mesh, MESHLINK_DEBUG, "Could not update %s", n->name);
+ }
+
+ n->status.dirty = false;
+ }
+
+ if(n->status.validkey && n->last_req_key + 3600 < mesh->loop.now.tv_sec) {
+ logger(mesh, MESHLINK_DEBUG, "SPTPS key renewal for node %s", n->name);
+ devtool_sptps_renewal_probe((meshlink_node_t *)n);
+
+ if(!sptps_force_kex(&n->sptps)) {
+ logger(mesh, MESHLINK_ERROR, "SPTPS key renewal for node %s failed", n->name);
+ n->status.validkey = false;
+ sptps_stop(&n->sptps);
+ n->status.waitingforkey = false;
+ n->last_req_key = -3600;
+ } else {
+ n->last_req_key = mesh->loop.now.tv_sec;
+ }