+
+
+ // perform disconnect
+
+ if(disconnect_from && disconnect_from->connection)
+ {
+ logger(mesh, MESHLINK_DEBUG, "Autodisconnecting from %s", disconnect_from->connection->name);
+ list_delete(mesh->outgoings, disconnect_from->connection->outgoing);
+ disconnect_from->connection->outgoing = NULL;
+ terminate_connection(mesh, disconnect_from->connection, disconnect_from->connection->status.active);
+ }
+
+
+ // done!
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect end ---");
+ }
+
+ timeout_set(&mesh->loop, data, &(struct timeval){timeout, rand() % 100000});
+}
+
+void handle_meta_connection_data(meshlink_handle_t *mesh, connection_t *c) {
+ if (!receive_meta(mesh, c)) {
+ terminate_connection(mesh, c, c->status.active);
+ return;
+ }
+}
+
+void retry(meshlink_handle_t *mesh) {
+ /* Reset the reconnection timers for all outgoing connections */
+ for list_each(outgoing_t, outgoing, mesh->outgoings) {
+ outgoing->timeout = 0;
+ if(outgoing->ev.cb)
+ timeout_set(&mesh->loop, &outgoing->ev, &(struct timeval){0, 0});
+ }
+
+ /* Check for outgoing connections that are in progress, and reset their ping timers */
+ for list_each(connection_t, c, mesh->connections) {
+ if(c->outgoing && !c->node)
+ c->last_ping_time = 0;
+ }
+
+ /* Kick the ping timeout handler */
+ timeout_set(&mesh->loop, &mesh->pingtimer, &(struct timeval){0, 0});
+}
+
+/*
+ this is where it all happens...
+*/
+int main_loop(meshlink_handle_t *mesh) {
+ timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval){mesh->pingtimeout, rand() % 100000});
+ timeout_add(&mesh->loop, &mesh->periodictimer, periodic_handler, &mesh->periodictimer, &(struct timeval){0, 0});
+
+ //Add signal handler
+ mesh->datafromapp.signum = 0;
+ signal_add(&(mesh->loop),&(mesh->datafromapp), (signal_cb_t)meshlink_send_from_queue,mesh, mesh->datafromapp.signum);
+
+ if(!event_loop_run(&(mesh->loop), &(mesh->mesh_mutex))) {
+ logger(mesh, MESHLINK_ERROR, "Error while waiting for input: %s", strerror(errno));
+ return 1;