+ /* Check for outgoing connections that are in progress, and reset their ping timers */
+ for list_each(connection_t, c, mesh->connections) {
+ if(c->outgoing && !c->node)
+ c->last_ping_time = 0;
+ }
+
+ /* Kick the ping timeout handler */
+ timeout_set(&mesh->loop, &mesh->pingtimer, &(struct timeval){0, 0});
+}
+
+/*
+ this is where it all happens...
+*/
+int main_loop(meshlink_handle_t *mesh) {
+ timeout_add(&mesh->loop, &mesh->pingtimer, timeout_handler, &mesh->pingtimer, &(struct timeval){mesh->pingtimeout, rand() % 100000});
+ timeout_add(&mesh->loop, &mesh->periodictimer, periodic_handler, &mesh->periodictimer, &(struct timeval){0, 0});
+
+ //Add signal handler
+ mesh->datafromapp.signum = 0;
+ signal_add(&(mesh->loop),&(mesh->datafromapp), (signal_cb_t)meshlink_send_from_queue,mesh, mesh->datafromapp.signum);
+
+ if(!event_loop_run(&(mesh->loop), &(mesh->mesh_mutex))) {
+ logger(mesh, MESHLINK_ERROR, "Error while waiting for input: %s", strerror(errno));
+ return 1;
+ }
+
+ timeout_del(&mesh->loop, &mesh->periodictimer);
+ timeout_del(&mesh->loop, &mesh->pingtimer);
+