+
+ // perform disconnect
+
+ if(disconnect_from && disconnect_from->connection) {
+ logger(mesh, MESHLINK_DEBUG, "Autodisconnecting from %s", disconnect_from->connection->name);
+ list_delete(mesh->outgoings, disconnect_from->connection->outgoing);
+ disconnect_from->connection->outgoing = NULL;
+ terminate_connection(mesh, disconnect_from->connection, disconnect_from->connection->status.active);
+ }
+
+
+ // done!
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect end ---");
+ }
+
+ for splay_each(node_t, n, mesh->nodes) {
+ if(n->status.dirty) {
+ node_write_config(mesh, n);
+ n->status.dirty = false;
+ }
+ }
+
+ timeout_set(&mesh->loop, data, &(struct timeval) {
+ timeout, rand() % 100000
+ });
+}
+
+void handle_meta_connection_data(meshlink_handle_t *mesh, connection_t *c) {
+ if(!receive_meta(mesh, c)) {
+ terminate_connection(mesh, c, c->status.active);
+ return;
+ }
+}
+
+void retry(meshlink_handle_t *mesh) {
+ /* Reset the reconnection timers for all outgoing connections */
+ for list_each(outgoing_t, outgoing, mesh->outgoings) {
+ outgoing->timeout = 0;
+
+ if(outgoing->ev.cb)
+ timeout_set(&mesh->loop, &outgoing->ev, &(struct timeval) {
+ 0, 0
+ });
+ }
+
+ /* Check for outgoing connections that are in progress, and reset their ping timers */
+ for list_each(connection_t, c, mesh->connections) {
+ if(c->outgoing && !c->node) {
+ c->last_ping_time = 0;