-* Compression
-* Routing by MAC/switching (allows for more than only IPv4)
-* Broadcast/multicast
-* Windowing, chaffing, scattering, background noise
-* ABC protocol (superscalabilty)
-* Proxy ARP
-* Eazy setup scripts (graphical?)
-* Threading
+* meshlink_join():
+ - add checks that we only join another mesh if we did not connect to any other node before.
+ - only allow meshlink_join() when the library thread is not running.
+
+* Allow meshlink_open() to be called with a NULL name, in anticipation of meshlink_join().
+ - Do not allow meshlink_start() if no Name is set.
+
+* Add a logging callback.
+ - One in a meshlink_handle_t for everything that happens after meshlink_open().
+ - Add a global one for library calls that don't involve a valid meshlink_handle_t *.
+ - Get rid of "priority".
+
+* Fill in mesh->errno whenever an error happens (= when a function returns false or NULL).
+
+* Make the headers work correctly in a C++ environment.
+
+* Add a header-only C++ wrapper API.
+
+* Add autoconf/automake stuff to call Doxygen.
+
+* Write a test suite for the library.
+
+* Write a manual
+ - Document API
+ - Explain what MeshLink does and how it should be used in the application
+ - Write simple examples for common operations
+ - List possible ways of synchronisation between application and library threads
+ - simple polling
+ - pthread_cond?
+ - pipe() to signal an event loop of the application's choice
+ - whatever equivalent(s) there are on Windows
+
+* Add a "channel" library to MeshLink.
+ - Support multiple TCP- and UDP-like streams between two nodes.