if(left) {
timeout_set(&mesh->loop, &mesh->past_request_timeout, &(struct timeval) {
- 10, rand() % 100000
+ 10, prng(mesh, TIMER_FUDGE)
});
}
}
if(!mesh->past_request_tree->head) {
timeout_set(&mesh->loop, &mesh->past_request_timeout, &(struct timeval) {
- 10, rand() % 100000
+ 10, prng(mesh, TIMER_FUDGE)
});
}