uint16_t destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
uint16_t duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
uint16_t dirty: 1; /* 1 if the configuration of the node is dirty and needs to be written out */
+ uint16_t want_udp: 1; /* 1 if we want working UDP because we have data to send */
} node_status_t;
typedef struct node_t {
// Private member variables
node_status_t status;
uint16_t minmtu; /* Probed minimum MTU */
- int32_t devclass;
+ dev_class_t devclass;
// Used for packet I/O
- sptps_t sptps;
int sock; /* Socket to use for outgoing UDP packets */
+ uint32_t session_id; /* Unique ID for this node's currently running process */
+ sptps_t sptps;
sockaddr_t address; /* his real (internet) ip to send UDP packets to */
struct utcp *utcp;
extern void free_node(node_t *n);
extern void node_add(struct meshlink_handle *mesh, node_t *n);
extern void node_del(struct meshlink_handle *mesh, node_t *n);
-extern node_t *lookup_node(struct meshlink_handle *mesh, const char *name);
-extern node_t *lookup_node_udp(struct meshlink_handle *mesh, const sockaddr_t *sa);
+extern node_t *lookup_node(struct meshlink_handle *mesh, const char *name) __attribute__((__warn_unused_result__));
+extern node_t *lookup_node_udp(struct meshlink_handle *mesh, const sockaddr_t *sa) __attribute__((__warn_unused_result__));
extern void update_node_udp(struct meshlink_handle *mesh, node_t *n, const sockaddr_t *sa);
#endif