int i = 0;
for splay_each(node_t, n, mesh->nodes) {
- bool trying_unreachable = false;
-
- if(i++ != r) {
- if(n->status.reachable) {
- continue;
- } else {
- /* If we see an unreachable node
- before node i, try it anyway.
- */
- trying_unreachable = true;
- }
- }
+ if(i++ != r)
+ continue;
if(n->connection)
break;
outgoing->name = xstrdup(n->name);
list_insert_tail(mesh->outgoings, outgoing);
setup_outgoing_connection(mesh, outgoing);
- } else if(trying_unreachable) {
- /* We're trying an unreachable node instead
- of node i. We already have an outgoing
- to it. Try the next node rather than
- breaking here, to avoid churning on a
- connection attempt to the first
- unreachable node.
- */
- continue;
}
break;
}