if(mesh->nodes->count > 1) {
 
+               logger(mesh, MESHLINK_INFO, "--- autoconnect begin ---");
+
                splay_tree_t* ccounts = splay_alloc_tree(dclass_ccount_compare, NULL);
 
                /* Count number of active connections per device class */
                bool satisfied = dclass_ccounts_satisfied(mesh->self->dclass, ccounts, num_total);
 
                if(!satisfied) {
+                       logger(mesh, MESHLINK_INFO, "* Not enough active connections, try to add one.");
                        /* Not enough active connections, try to add one.
                           Choose a random node, if we don't have a connection to it,
                           and we are not already trying to make one, create an
                }
 
                if(satisfied && num_unreachable > 0) {
+                       logger(mesh, MESHLINK_INFO, "* Min number of connections established. Now heal possible partitions.");
                        /* Min number of connections established. Now try
                           to connect to some unreachable nodes to attempt
                           to heal possible partitions.
                        cond_add_connection(mesh, num_unreachable, &found_random_unreachable_node);
                }
                
-               if(max_ccount_from_dclass(mesh->self->dclass) > num_total) {
+               if(num_total > max_ccount_from_dclass(mesh->self->dclass)) {
+                       logger(mesh, MESHLINK_INFO, "* Too many active connections, try to remove one.");
                        /* Too many active connections, try to remove one.
                           Choose a random outgoing connection to a node
                           that has at least one other connection.
                }
 
                if(satisfied) {
+                       logger(mesh, MESHLINK_INFO, "* If we have enough active connections, remove pending outgoing connections.");
                        /* If we have enough active connections,
                           remove any pending outgoing connections.
                           Do not remove pending connections to unreachable
                }
 
                if (!satisfied && (num_total + mesh->outgoings->count) < mesh->nodes->count)
+               {
+                       logger(mesh, MESHLINK_INFO, "* No timeout.");
                        timeout = 0;
+               }
 
                splay_free_tree(ccounts);
+
+               logger(mesh, MESHLINK_INFO, "--- autoconnect end ---");
        }
 
        timeout_set(&mesh->loop, data, &(struct timeval){timeout, rand() % 100000});