Before, the logic was to do this when the graph reported a bidirectional
edge. However, there was a possibility that if two nodes connect to each
other simultaneously, causing a second connection to be activated while the
first was also still active, which caused the REQ_KEY to not be sent.
                        if(!n->status.reachable) {
                                update_node_udp(mesh, n, NULL);
                                n->status.broadcast = false;
-                       } else if(n->connection) {
-                               if(n->connection->status.initiator) {
-                                       send_req_key(mesh, n);
-                               }
                        }
 
                        if(n->utcp) {
 
        n->last_successfull_connection = mesh->loop.now.tv_sec;
 
        n->connection = c;
+       n->nexthop = n;
        c->node = n;
 
        /* Activate this connection */
 
        graph(mesh);
 
+       /* Request a session key to jump start UDP traffic */
+
+       if(c->status.initiator) {
+               send_req_key(mesh, n);
+       }
+
        return true;
 }