//TODO: check in mesh->socketsbitmap for a free descriptor and allocate a source port for this connection
+ int descriptor=-1;
+
+ for (int i=0; i < 1024 ;i++) {
+ if (mesh->socketsbitmap.bitValues[i].bit == 0) {
+ mesh->socketsbitmap.bitValues[i].bit=1;
+ descriptor=i;
+ break;
+ }
+ }
+
+ if (descriptor == -1 ) return NULL;
+
//TODO: register a callback for the data that will be received from this connection
//TODO: return a description value that the user will use to write on this channel