struct buffer {
char *data;
+ uint32_t offset;
uint32_t used;
uint32_t size;
uint32_t maxsize;
bool nodelay;
bool keepalive;
+ bool shut_wr;
// Congestion avoidance state
utcp_pre_accept_t pre_accept;
utcp_send_t send;
+ // Packet buffer
+
+ void *pkt;
+
// Global socket options
uint16_t mtu;