X-Git-Url: http://git.meshlink.io/?p=meshlink;a=blobdiff_plain;f=src%2Fmeshlink.c;h=9f3b6ecd2094a89c92e68c0e9e62537b55a04518;hp=ab3ab7ff9be3d4a2352760d9c56bbc5908f45443;hb=b70b090a28ff4cbdce29a3ad030f7d51ce9079b2;hpb=0d79f476e0311fb36f41c9c6d86744f9d5386fba diff --git a/src/meshlink.c b/src/meshlink.c index ab3ab7ff..9f3b6ecd 100644 --- a/src/meshlink.c +++ b/src/meshlink.c @@ -577,7 +577,7 @@ static char *get_my_hostname(meshlink_handle_t *mesh, uint32_t flags) { return hostport; } -static bool try_bind(int port) { +static bool try_bind(meshlink_handle_t *mesh, int port) { struct addrinfo *ai = NULL; struct addrinfo hint = { .ai_flags = AI_PASSIVE, @@ -598,16 +598,9 @@ static bool try_bind(int port) { for(struct addrinfo *aip = ai; aip; aip = aip->ai_next) { /* Try to bind to TCP. */ - int tcp_fd = socket(aip->ai_family, SOCK_STREAM, IPPROTO_TCP); + int tcp_fd = setup_tcp_listen_socket(mesh, aip); if(tcp_fd == -1) { - continue; - } - - int result = bind(tcp_fd, aip->ai_addr, aip->ai_addrlen); - closesocket(tcp_fd); - - if(result) { if(errno == EADDRINUSE) { /* If this port is in use for any address family, avoid it. */ success = false; @@ -619,21 +612,16 @@ static bool try_bind(int port) { /* If TCP worked, then we require that UDP works as well. */ - int udp_fd = socket(aip->ai_family, SOCK_DGRAM, IPPROTO_UDP); + int udp_fd = setup_udp_listen_socket(mesh, aip); if(udp_fd == -1) { + closesocket(tcp_fd); success = false; break; } - result = bind(udp_fd, aip->ai_addr, aip->ai_addrlen); + closesocket(tcp_fd); closesocket(udp_fd); - - if(result) { - success = false; - break; - } - success = true; } @@ -645,7 +633,7 @@ int check_port(meshlink_handle_t *mesh) { for(int i = 0; i < 1000; i++) { int port = 0x1000 + prng(mesh, 0x8000); - if(try_bind(port)) { + if(try_bind(mesh, port)) { free(mesh->myport); xasprintf(&mesh->myport, "%d", port); return port; @@ -2554,7 +2542,7 @@ bool meshlink_set_port(meshlink_handle_t *mesh, int port) { return true; } - if(!try_bind(port)) { + if(!try_bind(mesh, port)) { meshlink_errno = MESHLINK_ENETWORK; return false; }