X-Git-Url: http://git.meshlink.io/?a=blobdiff_plain;f=src%2Fsplay_tree.h;h=de19ab7d3f8d544d98a01d1908ed66584fe059c8;hb=4b6c01b1d5383b1a7417244a31ad4652aab2d5db;hp=e4af0c4ffc1653c6b902eb8fa3ecf7e83e08d37a;hpb=36623e15a1c8685e5d8730345c1a7f9c93710fef;p=meshlink diff --git a/src/splay_tree.h b/src/splay_tree.h index e4af0c4f..de19ab7d 100644 --- a/src/splay_tree.h +++ b/src/splay_tree.h @@ -1,6 +1,9 @@ +#ifndef MESHLINK_SPLAY_TREE_H +#define MESHLINK_SPLAY_TREE_H + /* splay_tree.h -- header file for splay_tree.c - Copyright (C) 2004-2006 Guus Sliepen + Copyright (C) 2014, 2017 Guus Sliepen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -17,10 +20,6 @@ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ - -#ifndef __SPLAY_TREE_H__ -#define __SPLAY_TREE_H__ - typedef struct splay_node_t { /* Linked list part */ @@ -58,50 +57,47 @@ typedef struct splay_tree_t { splay_compare_t compare; splay_action_t delete; + unsigned int count; + } splay_tree_t; /* (De)constructors */ -extern splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t); -extern void splay_free_tree(splay_tree_t *); +splay_tree_t *splay_alloc_tree(splay_compare_t, splay_action_t) __attribute__((__malloc__)); +void splay_delete_tree(splay_tree_t *); -extern splay_node_t *splay_alloc_node(void); -extern void splay_free_node(splay_tree_t *tree, splay_node_t *); +splay_node_t *splay_alloc_node(void) __attribute__((__malloc__)); +void splay_free_node(splay_tree_t *tree, splay_node_t *); /* Insertion and deletion */ -extern splay_node_t *splay_insert(splay_tree_t *, void *); -extern splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *); +splay_node_t *splay_insert(splay_tree_t *, void *); +splay_node_t *splay_insert_node(splay_tree_t *, splay_node_t *); -extern void splay_insert_top(splay_tree_t *, splay_node_t *); -extern void splay_insert_before(splay_tree_t *, splay_node_t *, splay_node_t *); -extern void splay_insert_after(splay_tree_t *, splay_node_t *, splay_node_t *); - -extern splay_node_t *splay_unlink(splay_tree_t *, void *); -extern void splay_unlink_node(splay_tree_t *tree, splay_node_t *); -extern void splay_delete(splay_tree_t *, void *); -extern void splay_delete_node(splay_tree_t *, splay_node_t *); - -/* Fast tree cleanup */ - -extern void splay_delete_tree(splay_tree_t *); +splay_node_t *splay_unlink(splay_tree_t *, void *); +void splay_unlink_node(splay_tree_t *tree, splay_node_t *); +void splay_delete(splay_tree_t *, void *); +void splay_delete_node(splay_tree_t *, splay_node_t *); /* Searching */ -extern void *splay_search(splay_tree_t *, const void *); -extern void *splay_search_closest(splay_tree_t *, const void *, int *); -extern void *splay_search_closest_smaller(splay_tree_t *, const void *); -extern void *splay_search_closest_greater(splay_tree_t *, const void *); +void *splay_search(splay_tree_t *, const void *); +void *splay_search_closest(splay_tree_t *, const void *, int *); +void *splay_search_closest_smaller(splay_tree_t *, const void *); +void *splay_search_closest_greater(splay_tree_t *, const void *); -extern splay_node_t *splay_search_node(splay_tree_t *, const void *); -extern splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *); -extern splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *); -extern splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *); -extern splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *); +splay_node_t *splay_search_node(splay_tree_t *, const void *); +splay_node_t *splay_search_closest_node(splay_tree_t *, const void *, int *); +splay_node_t *splay_search_closest_node_nosplay(const splay_tree_t *, const void *, int *); +splay_node_t *splay_search_closest_smaller_node(splay_tree_t *, const void *); +splay_node_t *splay_search_closest_greater_node(splay_tree_t *, const void *); /* Tree walking */ -extern void splay_foreach(const splay_tree_t *, splay_action_t); -extern void splay_foreach_node(const splay_tree_t *, splay_action_t); +void splay_foreach(const splay_tree_t *, splay_action_t); +void splay_foreach_node(const splay_tree_t *, splay_action_t); + +#define splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *splay_node = (tree)->head, *splay_next; item = splay_node ? splay_node->data : NULL, splay_next = splay_node ? splay_node->next : NULL, splay_node; splay_node = splay_next) +#define inner_splay_each(type, item, tree) (type *item = (type *)1; item; item = NULL) for(splay_node_t *inner_splay_node = (tree)->head, *inner_splay_next; item = inner_splay_node ? inner_splay_node->data : NULL, inner_splay_next = inner_splay_node ? inner_splay_node->next : NULL, inner_splay_node; inner_splay_node = inner_splay_next) #endif