X-Git-Url: http://git.meshlink.io/?a=blobdiff_plain;f=src%2Fevent.c;h=b6def622023e0ade5f513af787225f1fba0c37f2;hb=a1177c9aef02b7b9fb2702924d78c2b135a12ff2;hp=63657a5fde4d9505079eb34e24c2bf2ee57eb393;hpb=af8787d1b921fd2e286514ebe83ee1c7b449f298;p=meshlink diff --git a/src/event.c b/src/event.c index 63657a5f..b6def622 100644 --- a/src/event.c +++ b/src/event.c @@ -81,6 +81,8 @@ void io_del(event_loop_t *loop, io_t *io) { if(!io->cb) return; + loop->deletion = true; + io_set(loop, io, 0); splay_unlink_node(&loop->ios, &io->node); @@ -88,6 +90,9 @@ void io_del(event_loop_t *loop, io_t *io) { } void timeout_add(event_loop_t *loop, timeout_t *timeout, timeout_cb_t cb, void *data, struct timeval *tv) { + if(!timeout->cb) + timeout->tv = (struct timeval){0, 0}; + timeout->cb = cb; timeout->data = data; timeout->node.data = timeout; @@ -112,6 +117,8 @@ void timeout_del(event_loop_t *loop, timeout_t *timeout) { if(!timeout->cb) return; + loop->deletion = true; + splay_unlink_node(&loop->timeouts, &timeout->node); timeout->cb = 0; timeout->tv = (struct timeval){0, 0}; @@ -164,6 +171,8 @@ void signal_del(event_loop_t *loop, signal_t *sig) { if(!sig->cb) return; + loop->deletion = true; + splay_unlink_node(&loop->signals, &sig->node); sig->cb = NULL; } @@ -214,11 +223,21 @@ bool event_loop_run(event_loop_t *loop) { if(!n) continue; + // Normally, splay_each allows the current node to be deleted. However, + // it can be that one io callback triggers the deletion of another io, + // so we have to detect this and break the loop. + + loop->deletion = false; + for splay_each(io_t, io, &loop->ios) { - if(FD_ISSET(io->fd, &writable)) + if(FD_ISSET(io->fd, &writable) && io->cb) io->cb(loop, io->data, IO_WRITE); - else if(FD_ISSET(io->fd, &readable)) + if(loop->deletion) + break; + if(FD_ISSET(io->fd, &readable) && io->cb) io->cb(loop, io->data, IO_READ); + if(loop->deletion) + break; } } @@ -246,9 +265,9 @@ void event_loop_init(event_loop_t *loop) { void event_loop_exit(event_loop_t *loop) { for splay_each(io_t, io, &loop->ios) - splay_free_node(&loop->ios, node); + splay_unlink_node(&loop->ios, node); for splay_each(timeout_t, timeout, &loop->timeouts) - splay_free_node(&loop->timeouts, node); + splay_unlink_node(&loop->timeouts, node); for splay_each(signal_t, signal, &loop->signals) - splay_free_node(&loop->signals, node); + splay_unlink_node(&loop->signals, node); }