X-Git-Url: http://git.meshlink.io/?a=blobdiff_plain;f=README;h=9906a2c1eddc0ab865cdad234b5a54d03979b114;hb=7d8a65c11dd4b0555575ff75efab859236c4964f;hp=0f91f871c9eef353439f57f6dc21af9846ffe649;hpb=e5db16f2c3e5debdc60b129f8f271faa1c482959;p=utcp diff --git a/README b/README index 0f91f87..9906a2c 100644 --- a/README +++ b/README @@ -178,16 +178,61 @@ RETRANSMIT RECEIVE PACKET -------------- -- Drop invalid packets: - - Invalid flags or state - - ACK always set - - hdr.seq not within our receive window - - hdr.ack ahead of snd.nxt -- Handle RST packets -- Advance snd.una? - - reset conn timer if so - - remove ACKed data from send buffer -- If snd.una == snd.nxt, clear rtrx and conn timer -- Process state changes due to SYN -- Send new data to application -- Process state changes due to FIN +1 Drop invalid packets: + a Invalid flags or state + b ACK always set + c hdr.seq not within our receive window + d hdr.ack ahead of snd.nxt or behind snd.una +2 Handle RST packets +3 Advance snd.una? + a reset conn timer if so + b check if our SYN or FIN has been acked + c check if any data been acked + - remove ACKed data from send buffer + - increase cwnd + d no advance? NewReno +4 If snd.una == snd.nxt, clear rtrx and conn timer +5 Process state changes due to SYN +6 Send new data to application +7 Process state changes due to FIN + +CONGESTION AVOIDANCE +-------------------- + +We want to send as much packets as possible that won't cause any packets to be +dropped. So we should not send more than the available bandwidth, and not more +in one go than buffers along the path can handle. + +To start, we use "self-clocking". We send one packet, and wait for an ACK +before sending another packet. On a network with a finite bandwidth but zero +delay (latency), this will send packets as efficiently as possible. We don't +need any timers to control the outgoing packet rate, that's why we call this +self-clocked. However, latency is non-zero, and this means a number of packets +is always on the way between the sender and receiver. The amount of packets +"inbetween" is in principle the bandwidth times the delay (bandwidth-delay +product, or BDP). + +Delay is fairly easy to measure (equal to half the round-trip time of a packet, +which in TCP is easily obtained from the SYN and SYNACK pair, or the ACK in +response of a segment), however bandwidth is more difficult and might change +more rapidly than the latency. + +Back to the "inbetween" packets: ideally we would like to fill the available +inbetween space completely. It should be easy to see that in that case, +self-clocking will still work as intended. Our estimate of the amount of +packets in the inbetween space is called the congestion window (CWND). If we +know the BDP, we can set the CWND to it, however if we don't know it, we can +start with a small CWND and gradually increase it (for example, every time we +receive an ACK, send the next 2 segments). At some point, we will start sending +at a higher rate than the available bandwidth, in which case packets will +inevitably be lost. We detect that because we do not receive an ACK for our +data, and then we have to reduce the CWND (for example, by half). + +The trick is to choose an algorithm that best keeps the CWND to the effective +BDP. + +A nice introduction is RFC 2001. + +snd.cwnd: size of the congestion window. +snd.nxt - snd.una: number of unacknowledged bytes, = number of bytes in flight. +snd.cwnd - (snd.nxt - snd.una): unused size of congestion window