+#include <stdio.h>
#include <string.h>
#include "meshlink.h"
int main(int argc, char *argv[]) {
// Open a new meshlink instance.
- meshlink_handle_t *mesh = meshlink_open("basic_conf", "foo");
- if(!mesh)
+ meshlink_handle_t *mesh = meshlink_open("basic_conf", "foo", "basic");
+ if(!mesh) {
+ fprintf(stderr, "Could not initialize configuration for foo\n");
return 1;
+ }
// Check that our own node exists.
meshlink_node_t *self = meshlink_get_node(mesh, "foo");
- if(!self)
+ if(!self) {
+ fprintf(stderr, "Foo does not know about itself\n");
return 1;
- if(strcmp(self->name, "foo"))
+ }
+ if(strcmp(self->name, "foo")) {
+ fprintf(stderr, "Foo thinks its name is %s\n", self->name);
return 1;
+ }
// Start and stop the mesh.
- if(!meshlink_start(mesh))
+ if(!meshlink_start(mesh)) {
+ fprintf(stderr, "Foo could not start\n");
return 1;
+ }
meshlink_stop(mesh);
// Make sure we can start and stop the mesh again.
- if(!meshlink_start(mesh))
+ if(!meshlink_start(mesh)) {
+ fprintf(stderr, "Foo could not start twice\n");
return 1;
+ }
meshlink_stop(mesh);
// Close the mesh and open it again, now with a different name parameter.
// Check that the name is ignored now, and that we still are "foo".
- mesh = meshlink_open("basic_conf", "bar");
- if(!mesh)
+ mesh = meshlink_open("basic_conf", "bar", "basic");
+ if(!mesh) {
+ fprintf(stderr, "Could not open configuration for foo a second time\n");
return 1;
+ }
- if(meshlink_get_node(mesh, "bar"))
+ if(meshlink_get_node(mesh, "bar")) {
+ fprintf(stderr, "Foo knows about bar, it shouldn't\n");
return 1;
+ }
self = meshlink_get_node(mesh, "foo");
- if(!self)
+ if(!self) {
+ fprintf(stderr, "Foo doesn't know about itself the second time\n");
return 1;
- if(strcmp(self->name, "foo"))
+ }
+ if(strcmp(self->name, "foo")) {
+ fprintf(stderr, "Foo thinks its name is %s the second time\n", self->name);
return 1;
+ }
// Start and stop the mesh.
- if(!meshlink_start(mesh))
+ if(!meshlink_start(mesh)) {
+ fprintf(stderr, "Foo could not start a third time\n");
return 1;
+ }
meshlink_stop(mesh);
// That's it.