#include "event.h"
#include "sockaddr.h"
#include "sptps.h"
-#include "utcp/utcp.h"
+#include "utcp.h"
#include "submesh.h"
typedef struct node_status_t {
uint16_t destroyed: 1; /* 1 if the node is being destroyed, deallocate channels when any callback is triggered */
uint16_t duplicate: 1; /* 1 if the node is duplicate, ie. multiple nodes using the same Name are online */
uint16_t dirty: 1; /* 1 if the configuration of the node is dirty and needs to be written out */
+ uint16_t want_udp: 1; /* 1 if we want working UDP because we have data to send */
} node_status_t;
+#define MAX_RECENT 5
+
typedef struct node_t {
// Public member variables
char *name; /* name of this node */
struct meshlink_handle *mesh; /* The mesh this node belongs to */
struct submesh_t *submesh; /* Nodes Sub-Mesh Handle*/
- time_t last_state_change;
time_t last_req_key;
struct ecdsa *ecdsa; /* His public ECDSA key */
time_t last_successfull_connection;
char *canonical_address; /* The canonical address of this node, if known */
- sockaddr_t recent[5]; /* Recently seen addresses */
+ sockaddr_t recent[MAX_RECENT]; /* Recently seen addresses */
+ sockaddr_t catta_address; /* Latest address seen by Catta */
// Graph-related member variables
+ time_t last_reachable;
+ time_t last_unreachable;
+
int distance;
struct node_t *nexthop; /* nearest node from us to him */
struct edge_t *prevedge; /* nearest node from him to us */
struct splay_tree_t *edge_tree; /* Edges with this node as one of the endpoints */
} node_t;
-extern void init_nodes(struct meshlink_handle *mesh);
-extern void exit_nodes(struct meshlink_handle *mesh);
-extern node_t *new_node(void) __attribute__((__malloc__));
-extern void free_node(node_t *n);
-extern void node_add(struct meshlink_handle *mesh, node_t *n);
-extern void node_del(struct meshlink_handle *mesh, node_t *n);
-extern node_t *lookup_node(struct meshlink_handle *mesh, const char *name);
-extern node_t *lookup_node_udp(struct meshlink_handle *mesh, const sockaddr_t *sa);
-extern void update_node_udp(struct meshlink_handle *mesh, node_t *n, const sockaddr_t *sa);
+void init_nodes(struct meshlink_handle *mesh);
+void exit_nodes(struct meshlink_handle *mesh);
+node_t *new_node(void) __attribute__((__malloc__));
+void free_node(node_t *n);
+void node_add(struct meshlink_handle *mesh, node_t *n);
+void node_del(struct meshlink_handle *mesh, node_t *n);
+node_t *lookup_node(struct meshlink_handle *mesh, const char *name) __attribute__((__warn_unused_result__));
+node_t *lookup_node_udp(struct meshlink_handle *mesh, const sockaddr_t *sa) __attribute__((__warn_unused_result__));
+void update_node_udp(struct meshlink_handle *mesh, node_t *n, const sockaddr_t *sa);
+bool node_add_recent_address(struct meshlink_handle *mesh, node_t *n, const sockaddr_t *addr);
#endif