+ timeout = 5
+
+ // find the best one for initial connect
+
+ if cur < min
+ newcon =
+ first from nodes
+ where dclass <= my.dclass and !connection and (timestamp - last_retry) > retry_timeout
+ order by dclass asc, last_connection desc
+ if newcon
+ timeout = 0
+ goto connect
+
+
+ // find better nodes to connect to: in case we have less than min connections within [BACKBONE, i] and there are nodes which we are not connected to within the range
+
+ if min <= cur < max
+ j = 0
+ for i = BACKBONE to my.dclass
+ j += count(from connections where node.dclass = i)
+ if j < min
+ newcon =
+ first from nodes
+ where dclass = i and !connection and (timestamp - last_retry) > retry_timeout
+ order by last_connection desc
+ if newcon
+ goto connect
+ else
+ break
+
+
+ // heal partitions
+
+ if min <= cur < max
+ newcon =
+ first from nodes
+ where dclass <= my.dclass and !reachable and (timestamp - last_retry) > retry_timeout
+ order by dclass asc, last_connection desc
+ if newcon
+ goto connect
+
+
+ // connect
+
+connect:
+ if newcon
+ connect newcon
+
+
+ // disconnect outgoing connections in case we have more than min connections within [BACKBONE, i] and there are nodes which we are connected to within the range [i, PORTABLE]
+
+ if min < cur <= max
+ j = 0
+ for i = BACKBONE to my.dclass
+ j += count(from connections where node.dclass = i)
+ if min < j
+ delcon =
+ first from nodes
+ where dclass >= i and outgoing_connection
+ order by dclass desc
+ if disconnect
+ goto disconnect
+ else
+ break
+
+
+ // disconnect connections in case we have more than enough connections
+
+ if max < cur
+ delcon =
+ first from nodes
+ where outgoing_connection
+ order by dclass desc
+ goto disconnect
+
+ // disconnect
+
+disconnect
+ if delcon
+ disconnect delcon
+
+
+ // next iteration
+ next (timeout, autoconnect)
+
+}
+
+*/
+
+
+static void periodic_handler(event_loop_t *loop, void *data) {
+ meshlink_handle_t *mesh = loop->data;
+
+ /* Check if there are too many contradicting ADD_EDGE and DEL_EDGE messages.
+ This usually only happens when another node has the same Name as this node.
+ If so, sleep for a short while to prevent a storm of contradicting messages.
+ */
+
+ if(mesh->contradicting_del_edge > 100 && mesh->contradicting_add_edge > 100) {
+ logger(mesh, MESHLINK_WARNING, "Possible node with same Name as us! Sleeping %d seconds.", mesh->sleeptime);
+ usleep(mesh->sleeptime * 1000000LL);
+ mesh->sleeptime *= 2;
+
+ if(mesh->sleeptime < 0) {
+ mesh->sleeptime = 3600;
+ }
+ } else {
+ mesh->sleeptime /= 2;