+ /* Check if there are too many contradicting ADD_EDGE and DEL_EDGE messages.
+ This usually only happens when another node has the same Name as this node.
+ If so, sleep for a short while to prevent a storm of contradicting messages.
+ */
+
+ if(mesh->contradicting_del_edge > 100 && mesh->contradicting_add_edge > 100) {
+ logger(mesh, MESHLINK_WARNING, "Possible node with same Name as us! Sleeping %d seconds.", mesh->sleeptime);
+ usleep(mesh->sleeptime * 1000000LL);
+ mesh->sleeptime *= 2;
+
+ if(mesh->sleeptime < 0) {
+ mesh->sleeptime = 3600;
+ }
+ } else {
+ mesh->sleeptime /= 2;
+
+ if(mesh->sleeptime < 10) {
+ mesh->sleeptime = 10;
+ }
+ }
+
+ mesh->contradicting_add_edge = 0;
+ mesh->contradicting_del_edge = 0;
+
+ int timeout = default_timeout;
+
+ /* Check if we need to make or break connections. */
+
+ if(mesh->nodes->count > 1) {
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect begin ---");
+
+ int retry_timeout = min(mesh->nodes->count * default_timeout, 60);
+
+ logger(mesh, MESHLINK_DEBUG, "* devclass = %d", mesh->devclass);
+ logger(mesh, MESHLINK_DEBUG, "* nodes = %d", mesh->nodes->count);
+ logger(mesh, MESHLINK_DEBUG, "* retry_timeout = %d", retry_timeout);
+
+
+ // connect disconnect nodes
+
+ node_t *connect_to = NULL;
+ node_t *disconnect_from = NULL;
+
+
+ // get cur_connects
+
+ unsigned int cur_connects = 0;
+
+ for list_each(connection_t, c, mesh->connections) {