- if(FD_ISSET(c->socket, readset)) {
- if(c->status.connecting) {
- c->status.connecting = false;
- getsockopt(c->socket, SOL_SOCKET, SO_ERROR, &result, &len);
-
- if(!result)
- finish_connecting(c);
- else {
- ifdebug(CONNECTIONS) logger(LOG_DEBUG,
- _("Error while connecting to %s (%s): %s"),
- c->name, c->hostname, strerror(result));
- closesocket(c->socket);
- do_outgoing_connection(c);
- continue;
+ /* Check if we need to make or break connections. */
+
+ if(mesh->nodes->count > 1) {
+
+ logger(mesh, MESHLINK_DEBUG, "--- autoconnect begin ---");
+
+ int retry_timeout = min(mesh->nodes->count * default_timeout, 60);
+
+ logger(mesh, MESHLINK_DEBUG, "* devclass = %d", mesh->devclass);
+ logger(mesh, MESHLINK_DEBUG, "* nodes = %d", mesh->nodes->count);
+ logger(mesh, MESHLINK_DEBUG, "* retry_timeout = %d", retry_timeout);
+
+
+ // connect disconnect nodes
+
+ node_t *connect_to = NULL;
+ node_t *disconnect_from = NULL;
+
+
+ // get cur_connects
+
+ unsigned int cur_connects = 0;
+
+ for list_each(connection_t, c, mesh->connections) {
+ if(c->status.active) {
+ cur_connects += 1;
+ }
+ }
+
+ logger(mesh, MESHLINK_DEBUG, "* cur_connects = %d", cur_connects);
+ logger(mesh, MESHLINK_DEBUG, "* outgoings = %d", mesh->outgoings->count);
+
+ // get min_connects and max_connects
+
+ unsigned int min_connects = mesh->dev_class_traits[mesh->devclass].min_connects;
+ unsigned int max_connects = mesh->dev_class_traits[mesh->devclass].max_connects;
+
+ logger(mesh, MESHLINK_DEBUG, "* min_connects = %d", min_connects);
+ logger(mesh, MESHLINK_DEBUG, "* max_connects = %d", max_connects);
+
+ // find the best one for initial connect
+
+ if(cur_connects < min_connects) {
+ splay_tree_t *nodes = splay_alloc_tree(node_compare_devclass_asc_lsc_desc, NULL);
+
+ for splay_each(node_t, n, mesh->nodes) {
+ logger(mesh, MESHLINK_DEBUG, "* %s->devclass = %d", n->name, n->devclass);
+
+ if(n != mesh->self && n->devclass <= mesh->devclass && !n->connection && !n->status.blacklisted && (n->last_connect_try == 0 || (mesh->loop.now.tv_sec - n->last_connect_try) > retry_timeout)) {
+ splay_insert(nodes, n);